null void beam stellaris. The latter is usually more effective at taking down shields, if you can equip it. null void beam stellaris

 
 The latter is usually more effective at taking down shields, if you can equip itnull void beam stellaris  One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void

Also fixes the Null Void Beam icons. Butt null beam has much shorter range. Also, other opponents will have different defenses and that will effect what you should use on your ships. Therandomfox. as title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. It is absurdly effective against shields but highly ineffective against both armor and hull. It is absurdly effective against shields but highly ineffective against both armor and hull. 9 = 13. Null Void Beams on Star bases. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. Vodafone. To quickly find a tech in this list press ctrl + f and type in the techs name. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. yuzhonglu Dec 7, 2022 @ 11:46am. Must use Rare Crystals to build. Is my collection of all my Stellaris mods that I use. Tech advanced metallurgy 1. I would think it's a later gun tech because +400% shield damage. 39 per day. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. The latter part is case sensitive, you can copy and paste that into the command console. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. )”. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. 39 * 500% = 66. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. One hull technology gives corvettes. Related wiki Zherra. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. Related wiki Synthkind. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Wind. 1k. I'm wondering if I should replace my null void beams with the level 4 railguns. • 26 days ago. By the time null beam ships get into range- many shields will be destroyed by neutrons. Aug 13, 2021. Null Void beams are actually good. Their military force is represented by the Solar Associated Treaty Organization (SATO). Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. From personal experience, based on my Dory-level memory, post-3. viirinsoftworks. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. Teir 3 strike craft x90. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Extradimensional Weaponry:Compatible with Stellaris 3. It is absurdly effective against shields but highly ineffective against both armor and hull. as title saysStellaris Wiki Active Wikis. --------------. Also might perform 'slightly' better as anti-shield once you get into repeats. 建造模板 (Construction Templates) 行星建造速度: +50%. We would like to show you a description here but the site won’t allow us. Advantage with Null Void is that you can get it very early if you are lucky. It has an absurdly long range for an energy weapon (in this game) and is 400% effective vs Shields, but very weak vs Armour & Hull. Paradox. I'm wondering if I should replace my null void beams with the level 4 railguns. Null Void Beam is a weapon module for small, medium or large slots. After all you should want your anti-shield weapons to have the biggest range. Close. Engineering research. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. Most of the time you don't have null void beams. Ultimately went Kinetic on Battleships and Plasma on cruisers. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. • 7 yr. 0. 4 Torpedoes; 4. Love em even more now; those and the null-void beam. Question regarding null void beam. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you have kinetic weapons researched, use those instead. I've also been lucky enough to get null void beam and trying those out with neutron launchers. List of resources. All trademarks are property of their respective owners in the US and other countries. Thread starter Synergy2255; Start date Nov 28. Wyndyr • 5 yr. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. I like to mix carrier ships and pure broadside battleships 1:1. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. Null void beams are pretty niche since they can only be guaranteed by save-reloading the dimensional. It only does 25% damage to armour AND hull according to the wiki. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. I'm also of the opinion that after hitting 5-10 repeatables, fallen empire buildings and technologies should become available as research options. It's random and the options are rerolled every time you finish the previous research. Fleet setup should max out shields defensively, and ignore armour damage offensively. Not that big of an issue. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. Belhedler. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. Stellaris 2016 Browse game. Dec 18, 2018 @ 1:32pm I need that. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 来自区划的帝国规模: -10%. paradox pls fix. All shield techs except. I don't want the other events really. The picture for it was green. April 22, 2019 Travis Scoundrel 0. You shouldn't be able to buy resources when your storage is full of them. *Archeoengineering should allow the acquisition of null-void beams. All Discussions. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Null void beam (S, L, M) - can be obtained via researching void. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. I would think it's a later gun tech because +400% shield damageThat said, the autocannon seems like the best non-penetrator for small slot. 1 Regular Strike. Last edited:. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. The AI almost always loads PD, so I generally. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. 2. being ineffective at damaging either. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. If playing with the Void Dwellers origin (AI empires can't trigger it) then there is a 1% chance that during the. : The supermassive black hole in the center of probably every galaxy. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. and if you didnt have any shields their lasers were just cutting you to ribbons. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. Feb 26, 2011. Replying to @VanayadGaming @HorathDrak. Autocannons are good on corvettes. Even a regular bio pop can get 80% habitability with it, and they don't have to. thanks for watching and help da cha. 6. 140. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. Created Jul 31, 2015. Researchers produce 0. How about using null void beams on your ships and nothing else ? Reply reply. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Someone Else Got The Queen: crisis. Edit: woops nope. FogeltheVogel. There is no command to get specific techs. 331k. Getting traditions. 35 a day against armor or hull. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. Energy siphons get outclassed by tier 3 rail guns but null voids can be useful all game long. Full battleship fleets, %to hit computer. 2. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. as title saysNull Void is the greatest dimensional portal event in the game. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. It is absurdly effective against shields but highly ineffective against both armor and hull. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Originally posted by Exsoit : @utilityguy i keep a large amount of researchers to switch out specialists as i need them. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. If you're counting glandular acclimation, there's no real benefit to being lithoid. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. Mining drone lasers have no unique thing about it. 2. 2. Fleet setup should max out shields defensively, and ignore armour damage offensively. 4. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Missiles are pointless versus all early game creeps like drones, crystals and amoebas. 23 TopTheropod Democratic Crusaders • 8 mo. The latter part is case sensitive, you can copy and paste that into the command console. Obviously the late game tier is better. Later you get a project to get more dark matter per portal job. There is a lot of padding that could be done, but those are the obvious choices. I often add a small number of Null Void beams to the fleet to rapidly strip shields. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. Subscribe to download. R5: Got doorway event and null void. 95 damage/day against shields, and only 13. At 40 repetitions you have increased the damage by 200%. Null void beams vs disruptors vs strike craft and missiles. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. Null Void Beam #1. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. 4 dps vs shields and much better performance vs everything else. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Null Void Beam. Null void beams vs Kinetic Artillery. Best. I use they/them pronouns. Your expanded tech mods have really. ago I haven't tried the Null Void beam, but I had battleships loaded with. The crafting recipe is unlocked at Enderman Slayer II. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ago. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). It seems that kinetic launcher is better compared to null void beam (L size). Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). (previous page) ( next page) Null void beam. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. If you go into the system-level view and select a colony. Two autocannos and a plasma makes them quite good. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. Get Amino. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. • 2 yr. Propulsion Proponent Proclamation. Cymsdale High Warlord. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. It is absurdly effective against shields but highly ineffective against both armor and hull. Null void beam is the best early game weapon against shields. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. Another is a null void that gives a small dark matter income and null void beam tech. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. The objective is to expose them to field conditions before flipping the switch to make this. You're comparing an early-mid game tier weapon with a late game tier weapon. Otherwise plasma/railguns. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. It is pretty much always my second perk choice. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. fighting with a starbase with a fleet means yer guys were firing on both. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. The Void Beam is also practically useless against Armor or Hull (-75% dmg). * Null Void Beam now has its own icon . In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. Third option seems flawless as unbidden don’t use point defence. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. Mass driver + plasma still is the best overall choice. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. Enter the name of an event to filter the entries in the table. 3 Stellaris Tech Id List – C to E. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. I like Machine Hiveminds, he likes Corporations. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. ago. . Tech adaptive bureaucracy. 5000. Unpause your game. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. The null beams have double the range of the stormfire (60 - equal to the medium plasma) and do a bit more damage to shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. You're comparing an early-mid game tier weapon with a late game tier weapon. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. Todos os direitos reservados. WealthyAardvark • Shared Burdens • 4 yr. Galactic Surveyors. At that point it actually is fantastic because no normal weapon. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Even with the artillery computer + launchers. Stellaris 50378 Bug Reports 30691 Suggestions 19085 Tech Support 2880 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters PD/small plasma/cutting laser/ autocannon. Null Void Beam is a weapon module for small, medium or large slots. 25 at S) - it's basically a more effective Energy Siphon. The objective is to expose them to field conditions before flipping the switch to make this. Teir 3 strike craft x90. Matter Disintegrator [edit source]. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. ReplyGo to Stellaris r/Stellaris. 1 Missiles; 4. 5 Mega Cannon; 3. You also want to stack up on shields. Also, other opponents will have different defenses and that will effect what you should use on your ships. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. !!!Universal Resource Patch [2. All codes for the game: The main list. 5 / 4. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Also added the Enigmatic Encoder afterwards with little improvement. null_void_beam. 3424486444. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. An L-slot Kinetic Artillery deals 91. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. ago. For the record, in stellaris 2. Butt null beam has much shorter range. 4 Kinetic Launcher; 3. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. Its modifiers are +400% to shields and -75% to both armor and hull. Jump to latest Follow Reply. 4 DPS against shields, while an L-slot Null Void deals 53. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 6 Ancient. as title saysas title saysas title saysThis article is for the PC version of Stellaris only. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. Full battleship fleets, %to hit computer. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. Tech adaptive combat algorithms. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Tenno use the keys, but they are mere trespassers. paradox pls fix. Enclaves. The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. this is why. Well, Null Void Beam alone is a terrible idea. Starfighters! [3. true. Related wiki Zherra. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Must use Rare Crystals to build. 520. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. 3. Base damage is much less than the KA. They have inherent regeneration of 1% of their base health per day. Hole in the Void: crisis. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. Shields [edit source]. . Members Online • Daft_kunt24. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The problem of null void beam is that it's bad both early and late. These IDs are intended for use with the “research_technology” console command. Unlocking each requires you to have the proper level of strike craft technology and a. It is absurdly effective against shields but highly ineffective against both armor and hull. 7 with a 200% boost so it averages 91. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Replying to. 0: Event fires every game I settle planets to any degree. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. ago But it's 1000+ vs less than 100 damage. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. Spamming 200+ of em pretty much melts things. [deleted] • 5 yr. 39772. #4. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. 21. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. this is a weapon intended to allow a ship in Stellaris to fulfil that. Well, Null Void Beam alone is a terrible idea. 中型太虚光束 Medium Null Void Beam. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. 4 Stellaris Tech Id List – F to I. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. These come in three forms: shields, armor, and hull. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void.